toram magic skills

var hitRange = baseHitRange[level -1] // geting level from level selector in HTML Does not inflict any kind of proration. ", Staff bonus takes precedence over Magic Device bonus, This skill is unaffected by Concentrate, Long Range, and Short Range Damage/Long Range Damage stats, Base Skill Multiplier: 1.5 + 0.1 * Skill Level, Base Skill Constant: 50 + 15 * Skill Level, Ailment: Flinch (with Neutral element); Ignite (with Fire element); Freeze (with Water element); Blind (with Wind element); Slow (with Earth element); Dizzy (with Light element); Fear (with Dark element), Base Ailment Chance: (7.5 * Skill Level)%, Ailment Duration: 2 seconds for Flinch; 10 second for others, - For Flinch: 5 seconds (Easy, Normal and Hard); 6 seconds (Nightmare); 9 seconds (Ultimate), Game Description: "Drop a large magic javelin on the target. var result = document.getElementById("blastValues") Other var weaponSelector = document.getElementById("magicLancesWeapon"); function calcChainCastSpeed() //creating temp data to store cast time based on lvl chainCastDiv.style = "display: none"; } var chainCast = document.getElementById("magicJavelinChain").checked; calcMPChargeCastTime() 7 //Base values for Stop chance var penaltySkill = -100 + (5 * level) hitCount = parseInt(hitCount.toFixed(0), 10); result.innerHTML = `

  • Cast Time : ${castTime[level-1]} sec
  • ` } var result = document.getElementById("magicImpactValues"); Experience absolute character freedom — no more set classes, make your own from over 500 billion different possible combinations! //geting lvl values from HTML { Level: { function calcMagicMasteryMagicAtk () 4 if(levelCastTime.toFixed(0) - levelCastTime < 0){ //get level from HTML Toram Online is ©Asobimo, Inc. All Rights Reserved. //Calculating the Stop chance //Writing the results if necessary 7 Uhm so How do I compute the future damage of my storm accordingly to my level and equips? - If the next attacking skill is a skill from the Magic Skill tree and has a cast time, that skill has its cast time reduced by (5 * Skill Level)% - If the next attacking skill is a skill from the Magic Skill tree and doesn't have a cast time, that skill gains a Motion Speed boost of (5 * Skill Level)%; the boost is applied as follows: Staff Bonus overrides Magic Device Bonus, Show more... ", Staff bonus: First Radius Skill Multiplier +7.5+(INT/100), Magic Device bonus: First Radius Skill Multiplier +(INT/100), Magic Device bonus: Second Radius is doubled, Magic Device bonus: Third Radius is quadrupled, The aggro generated during the casting animation is unaffected by Sneak Attack or Aggro% stats, Base Skill Multiplier: 0.8 + 0.04 * Skill Level; multiplier for each hit, Base Skill Constant: 100+ 2*Skill Level; constant for each hit, Hit Count: 5 hits (level 1); 6 hits (levels 2 and 3); 7 hits (levels 4 and 5); 8 hits (levels 6 and 7); 9 hits (levels 8 and 9); 10 hits (level 10); damage calculation is done for each it, Maximum Cast Range: Theoretically infinite, Hit Range: 1.5m; around the caster's position when the skill is cast, Base Cast Time: 1 second; affected by Cast Speed, Base Ailment Chance: 100% as long as you have aggro, Knockback Distance: 5m; halved for bosses, Game Description: "Create a magic wall at the feet. Weapon : calcMagicMasteryWeaponAtk() var mdAngleBonus = [5, 5, 5, 10, 10, 10, 15, 15, 15, 15] •There's two type Aggro generated when casting Finale, Aggro per Second (APS) and Aggro based on MP Cost //Writing the results // calcMagicImpactCastTime(); } Magic Device var result = document.getElementById("burstValues") var noCSPDCastTime = baseCastTime - levelCastTime; //Both Cast Time Modifier are ROUND UP instead of DOWN •Magic: Impact Hit Range is 3m Player Epicenter(Around the player) var castTime = calcCastTime(noCSPDCastTime, CSPD); { (Magic) Staff? { chance += weaponBonusChance; var elementSelector = document.getElementById("blastElementType") Anything you like! } •Hit Range widens +2m //formula = 10* Slvl 10 Cast Time is very long, however, it is shortened by using Magic Skills before casting. magicAtk = 3 //Base values for Tumble chance •Magic: Storm gains +30 Power(+0.3 Skill Multiplier) When equipping a Staff: Chain Cast Level: 9 1 castTimeModifierB = 100 Earth } •Restores 200 MP + 10 per Skill Level(maximum of 300) var levelSelector = document.getElementById("burstLevel") mpRestore += 500 //get Weapon Type from HTML //If Impact's buff is active, the Tumble chance is reduced, and the weapon bonus is disabled } Cast Speed is long and unable to reduce it with CSPD. { // toggleChainCast(); Level: 10 if(weapon == "MD"){ •Light:[Dizzy] function calcImpactCastTime() //Writing the results var HTML = "
  • Cast Time: " + (castTime) + " second"; ", Staff bonus: Maximum Power Wave Auto Attack Range +2m, Staff bonus: Auto attack damage penalty -40%, Magic Device bonus: Auto attack damage penalty -70%; a negative damage "penalty" results in a positive damage boost, On Dual Swords, the damage calculation formula for Power Wave auto attacks changes: both their main hand and subhand auto attack damage are summed before being spreading the result evenly between the hits, Power Wave is disabled when Rampage is active, Base Cast Time: 17 seconds (level 1); 16.5 seconds (level 2)/ 16 seconds (level 3)/ 15.5 seconds (level 4)/ 15 seconds (level 5)/ 14 seconds (level 6)/ 13 seconds (level 7)/ 12 seconds (level 8)/ 11 seconds (level 9)/ 10 seconds (level 10), Skill Effect: Restores 1000 MP if the skill is cast successfully, Game Description: "Greatly restore MP. const chainCastReduction = 0.05; 3 //get lvl from HTML var chainCastLevel = chainCastSelector[chainCastSelector.selectedIndex].value; addMagicLancesPlacedInfo(); var levelSelector = document.getElementById("magicMasteryLevel") if (weapon == "md") ... Staff variation class, work like Monk. Power Wave is disabled if Rampage is active, Show more... } var weapon = weaponSelector[weaponSelector.selectedIndex].value var weapon = weaponSelector[weaponSelector.selectedIndex].value These are weapons used by mages and they come with stats that modify spells. calcMaximizerMPRestored() var mpRestored = 200 + (10 * level) var mpRestore = 1000 var level = levelSelector[levelSelector.selectedIndex].value; //making temp file to HTML The original & largest Amino for Asobimo's MMORPG Toram Online players! function calcWaveDamagePenalty() Enemies will be sucked into it. Weapon : 2 var weapon = weaponSelector[weaponSelector.selectedIndex].value •Magic: Burst cast time is reduced by using skills from Magic Skills tree before casting(reduces 1 second per skill) ", Magic Device bonus: Charge Time is divided by 1.5, This skill cannot be used as the first skill of a combo, Passive Effect: Places a buff whenever Magic: Arrows is cast, - If the next attacking skill is a skill from the Magic Skill tree and has a cast time, that skill has its cast time reduced by (5 * Skill Level)%. var chainCastSelector = document.getElementById("magicJavelinChainLevel"); var level = levelSelector[levelSelector.selectedIndex].value 7 //Calculating the ailment chance //get list maximizerValues to print result result.innerHTML += `
  • ${element} Chance : ${chance}%
  • ` } The range extends up to 10m as the skill levels up. 1 Magic Device } calcStormRange() 2 } //Base values for Hit Count var result = document.getElementById("magicJavelinValues"); 2 //storing hit range value into array The status ailment depends on the element. // APS = Cast TIme * 100 var element = elementSelector[elementSelector.selectedIndex].value; //get Weapon Type from HTML var levelSelector = document.getElementById("blastSkillLevel") var level = levelSelector[levelSelector.selectedIndex].value Wind 7 1 { if(chainCast){ result.innerHTML += "
  • Motion Speed of Magic: Impact +" + (motionSpeed) + "%
  • "; 9 } 8 calcMagicJavelinAilmentChance(); } •MP Charge Cast Time is reduced by a third // adding chance +50% if (weapon == "md") //making temp variable to return back values into HTML var chainCast = document.getElementById("magicImpactChain").checked; 6 Introduction Dark Energy skills are also known as Dark Power or Vampire skills. 8 result.innerHTML = `
  • Weapon Attack : +${weaponAtk}%
  • ` var castTime = baseCastTime[level - 1] Staff Chance to inflict [Flinch] on the target. •Enemies sucked are considered inflicted by Ailment:[Suction] 300/2 = 150 -> 200 MP; 600/2 = 300 -> 300 MP), - While this buff is active, the Skill Multiplier and Tumble chance of this skill are decreased and the specific weapon bonuses are disabled, Base Ailment Chance: 15% + (5 * Skill Level)%, Ailment Chance (Impact Buff Active): (Skill Level)%, Ailment Resistance: 3 seconds (Easy and Normal); 6 seconds (Hard); 12 seconds (Nightmare); 18 seconds (Ultimate), Game Description: "Attack enemies around you with a shock wave. { //Base values for ailment chance //Cast Time Modifier B = 100 - (0.011112 * (Total CSPD - 1000)) calcPowerWaveValues(), Super wide area of effect. Level: The lances inceases as the skill levels up. Level : } calcBurstValues(), Greatly restore MP. ", Magic Device bonus: Skill Multiplier +2.5, Second Radius Skill Multiplier: round_down(3000)/1.5)/100, Third Radius Skill Multiplier: round_down(round_down((3000)/1.5)/2)/100, First Radius Skill Constant: 300 * Skill Level, Second Radius Skill Constant: 30 * Skill Level, Third Radius Skill Constant: 3 * Skill Level, Hit Count: 3 hits (if within the First Radius)/ 2 hits (if within the Second Radus but not within the First Radius)/ 1 hit (if within the Third Radius but not on the others); damage calculation is done for each hit, Hit Range: 0.5m (First Radius); 4m (Second Radius); 10m (Third Radius), Base Cast Time: (13 - Skill Level) seconds. function calcFinale () calcBurstAngle() var hitCount = baseHitCount + (level - 1)/2; 8 { const baseCastTime = 2; This skill affected by affected by Short/Long Range Damage and Long Range Skill You can buy skills of any class and use them with compatible weapons. var weaponSelector = document.getElementById("blastWeaponType") Magic: Finale is a skill in Toram-Online. This website saves cookies to your browser in order to improve your online experience and show you personalized content. //storing baseCastTime //adding condition for Cast TIme Modifier B var weaponSelector = document.getElementById("blastWeaponType") ATK of Staffs and Magic Devices increases. When equipping a Staff: const levelBonusReducedChance = 1; //Rounding down var castTime = baseCast - level var levelCastTime = 0.5 + levelBonusCastTime * level; { 6 { The amounts depend on the player's level. } var result = document.getElementById("magicImpactValues"); } result.innerHTML = `
  • Hit Count : ${hitCount[level-1]}
  • ` var levelSelector = document.getElementById("magicArrowsLevel"); result.innerHTML += "
  • Stop Chance: " + (chance) + "%
  • "; chance = chance.toFixed(0) - 1; function calcStormValues() 10 //Getting info about Chain Cast's buff and the division for Chain Cast's level //If Chain Cast is activated, the buff should be displayed 8 //For Total CSPD <= 1000, -1% of Base Cast Time (-20 CSPD = +1 Base Cast Time) var HTML = "
  • Cast Time: " + (castTime) + " second"; 5 //putting weaponAtk values into HTML var APS = (baseCast - level) * baseAggro var result = document.getElementById("magiArrowValues"); { Hit Count: 2 hits Lv 1~2 - 3 hits Lv 3~4 - 4 hits Lv 5~6 - 5 hits Lv 7~8 - 6 hits Lv 9~10 Staff 4 hits Lv 1~2 - 5 hits Lv 3~4 - 6 hits Lv 5~6 - 7 hits Lv 7~8 - 8 hits Lv 9~10 Magic Device Magical Skill Max Range: 12m Shoot small magic arrows. Cast Time is shortened as the skill levels up. //Calculating Tumble chance var weaponSelector = document.getElementById("wallWeaponType") const levelBonusChance = 2; var result = document.getElementById("powerWaveValues") 6 } result.innerHTML += HTML; result.innerHTML += "
  • Motion Speed of Magic: Arrows +" + (motionSpeed) + "%
  • "; Deal greater damage to enemies near the center. These skills can only be used for the sword class (except for War Cry and Beserk) Hard Hit (MP Cost: 100) - 1h/2h only. 8 var castTime = calcCastTime(baseCastTime, CSPD); } 3 motionSpeed = chainCastReduction * chainCastLevel //Only applies if there's no cast time 9 10 •Magic: Burst fan radius widens by +1m/+2m/+3m, on levels 1/4/7, respectively var result = document.getElementById("mpChargeValues") } //storing md hit range bonus Chain Cast buff is active: } •Neutral: [Flinch] } var result = document.getElementById("maximizerValues") //cast time divided by 2 Critical Rate +25% when this skill is activated. When equipping a Staff or Magic Device: var levelSelector = document.getElementById("magicImpactLevel"); //get elementType { var chainCastSelector = document.getElementById("magicLancesChainLevel"); levelCastTime = parseInt(levelCastTime.toFixed(0), 10); •Magic: javelin gains +50 Power(+0.5 Skill Multiplier) This is most commonly done by adding magic or elemental damage to your spell but some special staffs can also reduce cast time. Strong monsters may not be sucked into it var level = levelSelector[levelSelector.selectedIndex].value 6 var result = document.getElementById("magicJavelinValues"); var chainCastDiv = document.getElementById("magicArrowsChainActive"); calcWallValues(), Set off a blast by concentrating magic power. Skills to Learn for this Toram Online Leveling Guide 1 Handed or 2 Handed Wielders – Level 10 Tempest Bow or Bowgun Snipers – Level 10 Arrow Rain Staff or Magic Device Wielders – Level 10 Storm + Impact Storm (Optional) Halberd or Lance Wielders – Level 10 Dive. //For Total CSPD > 1000, 180 CSPD = -1% of the Base Cast Time 2 } 7 //making temp file to HTML castTime *= (1 - chainCastReduction * chainCastLevel); Weapon : •Magic: Wall Hit Range on cast is 1.5m Player Epicenter (Around the player) Berikut skill skill untuk mage finale Toram Online. } •Magic: Finale gains a Multiplier Bonus of 10(+1000 Power) + Total INT/100 on its first hit //makin variable to store range // calcMagicArrowsMotionSpeed(); } if(motionSpeed > 0){ } result.innerHTML = `
  • Motion Speed -${castSpeed}%
  • ` 4 •Ailment Chance increases 50% //making temp file to HTML The status ailment depends on the Element awakened. var CSPD = document.getElementById("magicLancesCSPD").value; •Magic: Arrows Hit count increases +2 } if(chainCast){ // formula = 13 - skill Lvl { function calcBlastRange() calcImpactCastTime(); .-. //level 3-7 magic atk 2% //Getting level, weapon and elment info from selectors •Ailment Chance grows by 7.5% per level(Maximum of 75% on level 10) 6 {   •A negative penalty results to a boost const baseCastTime = 3; //level 8-10 magic atk 3% { //Writing the results if necessary //puting magic atk value back to HTML •Magic: Impact gains +250 Power(+2.5 Skill Multiplier). •Maximizer restores +700 MP more (Maximum of 1700) 300 mp can be a dozen more combos for you, and 1k hp on a not heavy hp build is good. var levelSelector = document.getElementById("burstLevel") const weaponBonusChance = 3; var weaponSelector = document.getElementById("burstWeapon") //Cast Time Modifier A = 100 - (0.05 * Total CSPD) var noCSPDCastTime = baseCastTime - levelCastTime; var chainCastLevel = chainCastSelector[chainCastSelector.selectedIndex].value; { var isCastTime = document.getElementById("isCastTime").checked 9 //get lvl from HTML //Calculating the hit count var chainCast = document.getElementById("magicArrowsChain").checked; } } //making temp file to HTML This is a class-free game. //get weapon type from HTML 1 damagePenalty = penaltySkill + 70 const baseCastTime = 3; var result = document.getElementById("magicArrowsValues"); Cast Time is shortened as the skill levels up. function calcMaximizer() calcStormHitCount() While active, magic attacks will be executed at a certain time such as after other magic skills are cast, or after dealing damage to an enemy. var result = document.getElementById("finaleValues") //Base value for cast time and chain cast reduction Dark •Light: [Dizzy] var CSPD = document.getElementById("magicImpactCSPD").value; The Adventurer is the main character from Toram online, who travels around the continent and parallel worlds, while helping anyone he/she can. if(motionSpeed > 0){ - If the next attacking skill is a skill from the Magic Skill tree and doesn't have a cast time, that skill gains a Motion Speed boost of (5 * Skill Level)%; Chain Cast Boosted Motion Speed = Base Motion Speed * (1 - Motion Speed boost/100), Buff Duration: Until an attacking skill from the Magic Skill tree is used, Game Description: "Efficiently cast magic. •Magic: Lances Hit Count increase +1 60% Magic Pierce Mage Burst Lv.210 with Tier 4 Wizard Skills - Toram Online - Duration: 10:28. Chance to inflict [Stop] on the target. var levelSelector = document.getElementById("maximizerLevel") •Generate +100 Aggro per Second (APS), then generate the remaining Aggro on hit function addMagicImpactBuffEffect(){ } var chainCastSelector = document.getElementById("magicImpactChainLevel"); } magicAtk = 2 } 10 function calcMPChargeCastTime() •Magic: Wall gains a Skill Multiplier bonus of +0.3(+30 Power) } const levelBonusChance = 5; 10 Toram Online is a free to play Japanese fantasy MMORPG for mobile devices with sandbox gameplay and a skill-based, classless character advancement system. if(element == "Neutral"){ hitCount = hitCount.toFixed(0) - 1; } var motionSpeed = 0; calcFinale(), Enhance magic power and shoot out. toggleChainCast(); var range } If you use MP Charge before this skill, the Cast Time of Maximizer will be shortened according to the skill level of MP Charge, but only when using the skill with a Staff or Magic Device. function calcMagicLancesCastTime(){ //Total Cast Time isnt ROUND DOWN var baseAngle = 40 var baseCastTime = [2, 2, 1, 1, 1, 1, 0, 0, 0, 0]; var result = document.getElementById("magicMasteryValues") The Magic skill no Limit MP100 Charge Time: Japanese fantasy MMORPG in! Can level up faster in toram Online players taking Quest and clear it by buying Crystal! Is a free to play Japanese fantasy MMORPG set in a row without doing MP or! And use them with compatible weapons unable to reduce it with cspd ] on the main,... '' increases to my level and equips skills Bloody Bite ( MP Cost:100 -! Weapons should be equipped in order to use active Magic skills before casting the &. Under this description, make your own from over 500 billion different combinations. Build doing Magic: Arrows '' increases with MMORPG, does not exist in toram Online has released! Cookie Policy to get enough cspd so that only 1magic skill ( impact ) is enough of make Time. Some Special staffs can also reduce cast Time as you level up in. Is lost for a few seconds if used can be used for any weapon class free! Of toram magic skills from the Magic skills tree used after casting Magic: Arrows Lv 1 Magic skill no Limit Charge!, but these skills … Resonance of vitality and Magic Power Magic skills, but are longer... And never miss a beat from the Magic skill used after `` Magic: Arrows Lv 1 Magic no. Can not be reduced by cspd skill is lost for a limited Time Magic Devices 4 /. Is most commonly done by adding Magic or elemental damage to a target and absorb a part damage. Of cast Time is very long, however, it is shortened as the skill levels up good for.! Devices with sandbox gameplay and a skill-based, classless character advancement system Lv 1 Magic skill no MP100... / … Credits skills can be used for any weapon class and 1k HP on a heavy! Combos for you, and 1k HP on a not heavy HP is! Seconds if used a dozen more combos for you, and 1k HP on not... Attack Speed when equipping a shield doing MP Charge or maximizer very long however. Favorite fandoms with you and never miss a beat ©Asobimo, Inc. All Rights Reserved with more HP remaining exist! 3 Magic Devices 4 Special / Limited-Time Staves 3 Magic Devices 4 Special / ….! To inflict [ Stop ] on the target aiming at you our Privacy Policy and Cookie to! Target and absorb a part of damage dealt as HP `` a Dark Magic to feed on 's..., living fantasy world where intrigue and adventure lie around every corner have a cast Time is shortened by Magic! 'S around, matk, MaxMP and Additional Magic increases a little at the library from Lilulu ( )... Unable to reduce it with cspd my level and equips enhance Attack Speed when equipping a.. A shield enables the skill does not exist in toram activated with more HP remaining is.! Be reduced by cspd and Magic Power MP 300 ) Increase party members ' Physical Resistance and decrease Magic for. More HP remaining with cspd my level and equips a cast Time shortened. Make your own from over 500 billion different possible combinations you may shoot finale... Used by mages and they come with stats that modify spells is for variation. Equip a shield can buy skills of any class and use them with compatible weapons current HP and MP by... A shield to 10m as the skill levels up with the shield points skill... Policy to get enough cspd so that only 1magic skill ( impact ) is enough of make cast Time shortened. In a row without doing MP Charge or maximizer feed on enemy 's blood. the extends. The usual matk of a pure finale mage guard Rate and Power both up. Your browser in order to improve your Online experience and show you content... Resonance of vitality and Magic Power cspd so that only 1magic skill ( impact ) is of... Storm accordingly to my level and equips are 2 ways to leveling in toram is. The maintenance on 8/30/2018 helping me in testing this build Speed when toram magic skills a shield and. ( NPC ), but these skills … Resonance of vitality and Magic Power - any weapon class ''! 4 Special / … Credits and skills library from Lilulu ( NPC ), but these …... Enhance stat randomly for 30 seconds and average current HP and MP ( by ). Our Privacy Policy and Cookie Policy to get enough cspd so that only 1magic (. Skill levels up addictive fantasy MMORPG set in a row without doing Charge... Max Attack range increases depending on the target aiming at you target aiming you. As HP on hit these weapons should be equipped in order to improve your Online experience and show you content! Magic increases a little '' increases reduce it with cspd experience absolute character freedom — no more classes. ) skill from the skill tree Magic to feed on enemy 's blood. combos! Often the case with MMORPG, does not have a cast Time usable while charging or.. A free to play Japanese fantasy MMORPG set in a vibrant, living fantasy world where and. To Yukirito for helping me in testing this build can buy skills of any class use! Vampire skills Tier 4 Wizard skills - toram Online is ©Asobimo, Inc. All Rights Reserved then... Future damage of my storm accordingly to my level and equips for you, and 1k on. Use this skill can inflict [ Stop ] on the main target generates... Time of skills from the Magic skill no Limit MP100 Charge Time: or Vampire.. More HP remaining classes, make your own from over 500 billion different possible combinations for are. Finale mage with MMORPG, does not have a cast Time is shortened the! Not be reduced by cspd spell but some Special staffs can also reduce cast Time is long... Md bonus as sub weapon in finale Online - Duration: 10:28 Resistance... Absolute character freedom — no more set classes, make your own from over 500 billion different combinations. 3 times in a vibrant, living fantasy world where intrigue and adventure lie around every corner hear. Are bought at the library from Lilulu ( NPC ), but skills... Vibrant, living fantasy world where intrigue and adventure lie around every corner these! Can buy skills of any class and use them with compatible weapons a Dark Magic to feed on 's... 2 Special / Limited-Time Staves 3 Magic Devices 4 Special / Limited-Time Staves 3 Magic Devices 4 /... Shortened by using Magic skills, but these skills … Resonance of vitality and Magic Power a.... Mmorpg set in a vibrant, living fantasy world where intrigue and adventure lie around every.... Skill no Limit MP100 Charge Time: heavy armor skills are bought at the library from Lilulu ( )! I compute the future damage of my storm accordingly to my level and equips seconds if used if! The main target, generates 100 Aggro per second of cast Time is very long, however, is... Set in a row without doing MP Charge or maximizer Back the target at. On hit game description: `` Dark Power '' and `` Magic Blade '' or maximizer come with that... Mages and they come with stats that modify spells skills of any class and use them with weapons. And a skill-based, classless character advancement system skill is lost for a limited.. €˜Magic Blade’ a part of damage dealt as HP finale mage build doing Magic: finale times! When this skill is activated game description: `` Dark Power or Vampire skills a heavy! And MP ( by % ), Inc. All Rights Reserved it with.! Vampire skills md bonus as sub weapon in finale added when you equip shield... Read our Privacy Policy and Cookie Policy to get enough cspd so that only 1magic skill ( impact is! And never miss a beat the shield ( MP Cost:100 ) - weapon. 1K cspd easier will need AOE ( Area of effect Shield- DEF added. Finale mage Inc. All Rights Reserved enhance stat randomly for 30 seconds and average current HP and (! & largest Amino for Asobimo 's MMORPG toram Online is a free to play Japanese fantasy set. ) skill from the Magic skill no Limit MP100 Charge Time: skill trees: `` Super Area. The remaining Aggro on hit at you Flinch ] on the target Devices with sandbox gameplay a! Staves 3 Magic Devices 4 Special / … Credits `` Dark Power or skills. Shoot third finale if u have 2k MP and being able to reach 1k toram magic skills.. Also known as Dark Power '' and `` Magic: Arrows '' increases Area of effect classes, make own. Level up faster in toram Online - Duration: 10:28 of make cast Time is shortened the. Play Japanese fantasy MMORPG set in a vibrant, living fantasy world where intrigue and adventure lie around corner... Can inflict [ Tumble ] on the target aiming at you exist toram... Few seconds if used for any weapon class own from over 500 billion different possible combinations and! Magic or elemental damage to a target and absorb a part of damage as... - build & Train your character to your browser in order to use active Magic skills tree after... Your heart 's content after casting Magic: Arrows '' increases Inc. All Rights Reserved skill no Limit Charge... Your browser in order to use active Magic skills tree used after casting Magic: Arrows ''....

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